GPU Computing Gems Jade Edition By Wen-mei W. Hwu, Mark Harris and Michael Garland The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data. ...Read More »
Updated: 300+ Free After Effects Tutorials Mega List After Effects has always been a popular topic for our writers and editors. We thought it would be helpful to list - with direct links to them on our After Effects Channel - the more than 300 different After Effects tutorials we have so far. In this list are After Effects training videos, After Effects hands on tutorials and techniques, and lots of After Effects Quick Tips. All professional quality, and all free! Enjoy! ...Read More »
HowAudio's Apple Logic Training: Audio File Processing By Patrick Copeland In this clip, host Patrick Copeland continues looking at editing audio in Logic Pro and audio file editing in the Sample Editor. He shows how to get to the sample editor by double clicking on a region and using the W key on the keyboard to get to the Sample Editor. ...Read More »
iPhone SDK Essential Training: Defining and Creating Classes By Simon Allardice The frameworks that you get when you install the iPhone SDK will provide hundreds or even thousands of classes for you but they won't be enough. In this clip, host Simon Allardice shows you how to define classes and create objects based on those classes in xCode. ...Read More »
Logic Pro 9 New Features: Quantize Audio By Damian Allen In this clip, host Damian Allen details how to Quantize audio with the Flex technology in Logic Pro 9, which enables you to perform the same process with digital audio. He shows how to enable the flex mode to use the Quantize feature in Logic Pro 9. ...Read More »
Logic Pro 9 New Features: Flex View By Damian Allen The Flex View is where you will do most of your audio tweaks. In this clip, host Damian Allen details the features of the Flex view, how to activate it, how to activate and deactivate tracks, how to access the Flex menu. He also covers the tempophone and Speed modes. ...Read More »
Logic Pro 9 New Features: The Flex Tool By Damian Allen In this clip, host Damian Allen takes a look at Flex Editing in Logic Pro 9, a featur similar in functionality to elastic audio in other applications. He details two ways of working the Flex System, using the Flex tool, or the Flex View. He starts this lesson by looking at the Flex Tool. ...Read More »
Autodesk Maya 2009 New Features: How to create Animation layers By George Maestri In this clip, host George Maestri takes a look at how to create layers, and shows how to create an animation layer. He creates a layer that has the body of a character, and Creates Layer from Selected. He warns to be careful when you create a layer that you put exactly what you want to animate into those layers. In the clip, he shows how to set a key move it forward and drop the body. ...Read More »
Autodesk Maya 2009 New Features: Animation layers By George Maestri In this clip, host George Maestri takes a look at animation layers, which allow you to place motion on multiple layers and then mix and switch between different types of motion, and also belnd motion together to create all kinds of different effects. ...Read More »
Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Maya 2009 New Features: Making Particles Look Different By George Maestri In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Flash Browser Tracing On Mac, Windows, and Linux By Kevin Schmitt Ah, the simple, venerable trace command. Everyone who has ever written even a single line of ActionScript -- from the newbiest of designers to the most seasoned programming professional -- has doubtless become intimately familiar with this most basic, approachable, and useful command. But love turns to hate if you ever need to see what's going on when your Flash movie is playing in a browser, where seeing a simple trace can rapidly become an exercise in frustration. Fret no longer, fearless readers, as this guide aims to get everyone in on that sweet, sweet browser tracing action. ...Read More »
Flash Browser Tracing On Mac, Windows, and Linux By Kevin Schmitt Ah, the simple, venerable trace command. Everyone who has ever written even a single line of ActionScript -- from the newbiest of designers to the most seasoned programming professional -- has doubtless become intimately familiar with this most basic, approachable, and useful command. But love turns to hate if you ever need to see what's going on when your Flash movie is playing in a browser, where seeing a simple trace can rapidly become an exercise in frustration. Fret no longer, fearless readers, as this guide aims to get everyone in on that sweet, sweet browser tracing action. ...Read More »
Full Browser Flash By Kevin Schmitt Let's face facts, folks: sometimes just scaling your entire Flash movie to an arbitrary window size won't cut it. A prime example of one of those times would be if you're using Flash to create Web-based applications, where your users would rightfully expect to have the application interface scale intelligently to the size of their browser window. Flex Builder can do this through a simple GUI panel, but the process is a little more involved if you're using Flash CS4 Professional, which is where we'll pick things up. ...Read More »
Adding Audio Hardware Meters to Sony Vegas Pro By Jeffrey P. Fisher There's no doubt that watching volume levels with your audio- and video-centric projects is important. The digital audio world has a top limit --- 0 dBFS --- that you can't exceed. But screen real estate is often at a premium when working in the Vegas NLE. Sure you can pop the Audio Mixer and/or Mixing Console over to a secondary monitor, but that's often filled up with audio/video effects, waveform/vectorscope monitor, and even full-screen previews. ...Read More »
Basic Training for LightWave v9: Layout By Jarrod Davis In this clip, host Jarrod Davis takes a look at LightWave's layout and goes over some of the differences and similarities as modeler. He details the taskbar and tabs, the different views in layout, including top bottom back, front, right left, perspective, light view, camwera view, and schematic view. ...Read More »
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