Reallusion Character Creator By David Hague Reallusion has launched Character Creator (CC) 2.0 featuring enhanced visual quality for 3D characters with industry standard PBR shaders, Image Based Lighting options, and a new Substance Material Generator to dynamically design high-quality 3D characters and appearances. It comes with updated visuals for industry standard PBR shaders, allowing users to import PBR textures made with 3D paint tools like; Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality. ...Read More »
iClone Character Creation By David Hague As we have mentioned previously, iClone6 has a companion application called the iClone Character Creator. As the name suggests, this program allows you to create lifeline animated characters for inclusion in your iClone movies, or indeed your own by using green screen techniques. Unlike 3D programs such as Cinema 4D or Lightwave, iClone Character Creator comes with basic models you can start with, tweak all facets of the physical attributes, add clothing to and animate so the process is quite painless without having to learn the art of modelling, texturing, inverse kinematics and other complex things other programs need. ...Read More »
PNY partner Immersive powers massive football-field sized screen for CES 2017 keynote address using NVIDIA Quadro GPUs CES 2017 - the largest tech show in the US - dazzled its keynote audience with a stunning presentation delivered on an enormous screen: 180-degree across, 300 feet long and 14-feet high. ...Read More »
New Sharp Strategic Technology Alliance Resource (STAR) member PNY Technologies Joins Forces with Sharp at 2016 NAB Show NY The 2016 NAB Show New York, hosted by the National Association of Broadcasters at the Jacob Javits Center, is the largest media, entertainment and technology convention on the East Coast. The event, held from November 9 - 10, had the most attendees ever with more than 15,000. This year, an alliance between Sharp and new Sharp Strategic Technology Alliance Resource (STAR) program member PNY Technologies Inc. wowed the crowd ...Read More »
Nab NY 2016 PNY Event Wrap Up PNY demonstrated the latest NVIDIA Quadro professional graphics boards, including the new flagship NVIDIA Quadro P6000driving professional VR production workflows at NAB New York 2016. Visitors to the booth also experienced NVIDIA's new mental ray for Maya, now GPU enabled, and discovered why it is the standard for photorealistic rendering across the film, visual effects and animation markets. NVIDIA Quadro graphics solutions are proven to be the perfect solutions for professional 360 VR production, virtual sets, graphics compositing and multi-GPU based color grading in post production, as well as on-air broadcast graphics. ...Read More »
Autodesk University 2016 Thanks to all our AU2016 partners who presented the latest Autodesk and NVIDIA professional design, large scale visualization and VR applications many powered by the NVIDIA Pascal architecture-based NVIDIA Quadro P6000 professional graphic boards. Visitors were impressed with the visual quality and speed which the powerful NVIDIA Quadro P6000 delivered to process complex 3D data across the IGI large scale collaboration 4K Powerwall projection systems and the many professional VR demonstrations. Presentations included Autodesk VRED using the HTC Vive for fully immersive interactive design application uses ...Read More »
PlayStation Makes Virtual Reality Mainstream With Launch Of PlayStation VR Across The U.S. And Canada By PR Newswire
SAN MATEO, Calif., Oct. 13, 2016 /PRNewswire/ -- Sony Interactive Entertainment America (SIEA) today launched PlayStation VR (PS VR), a virtual reality system for the PlayStation 4 (PS4?) system that takes gaming to the next level of immersion and transports players into the virtual worlds of their games. Concurrent with the..... ...Read More »
Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020." ...Read More »
Gamblit Gaming Takes on Virtual Reality with Phosphor Games` The Brookhaven Experiment By PR Newswire
LOS ANGELES, Sept. 20, 2016 /PRNewswire/ --Gamblit Gaming, the leading publisher for real-money and skill-based gaming in mobile and land based casinos, today announced an exclusive partnership with Phosphor Games, to transform one of the most popular and viral VR titles ever made, The Brookhaven Experiment, in..... ...Read More »
Sony Interactive Entertainment Unveils PlayStation 4 Pro, Delivering Enhanced PS4 Experience By PR Newswire
NEW YORK, Sept. 7, 2016 /PRNewswire/ --Sony Interactive Entertainment(SIE) today announced the introduction of PlayStation 4 Pro (PS4 Pro) (CUH-7000 series) computer entertainment system, which delivers enhanced experiences through improved image processing capability and support for 4K quality images*1. PS4 Pro w..... ...Read More »
Ride the Pokemon wave and watch your business grow By Paul Fitzgerald for America's Backbone Weekly Learn how to take advantage of the Pok mon craze by downloading the app to grow your business. ...Read More »
Whats The Best Android Phone For Business? By Keith Loria for America's Backbone Weekly Samsung, LG, Motorola and HTC all make great phones for business?which one is best for yours? ...Read More »
Gamification Goes to Work By Paul Fitzgerald for America's Backbone Weekly Let your employees get their ?game on. ...Read More »
Using Virtual Reality to Enhance Your Business By Paul Fitzgerald for America's Backbone Weekly From business to entertainment, VR is now a huge asset for businesses. ...Read More »
ASSIMILATE Announces New SCRATCH VR Suite, the Only End-to-End VR Toolset and Workflow In its continued support of all things VR, ASSIMILATE(r) announced today its new SCRATCH VR Suite, the only professional VR end-to-end workflow with an all-inclusive, real-time toolset for working naturally within a 360 environment -- dailies, conform, color grading, composting, finishing, and mastering in any format, any resolution. It's a complete and powerful virtual reality (VR) toolset that enables the highest level of quality and productivity, and it's affordable for everyone. The first public SCRATCH VR Suite demo will be at NAB 2016, the ASSIMILATE booth N8525 in the VR Pavilion, north hall. ...Read More »
HSL Streams Online Gaming from PAX with ATEM Switchers Electronic entertainment has grown to become one of the largest and fastest growing industries worldwide. The Entertainment Software Association estimates that over 59% of American households play video games actively. With such a large market, game developers are constantly looking for new ways and events to promote and announce their latest titles to the public. The Penny Arcade Expo (PAX) is one such event. Each year, PAX, organized by Reed Exhibitions, draws over 200,000 people to 5 cities around the globe. Excited gamers crowd the show floor looking for their favorite publishers, eager to try the latest, often unreleased, titles. ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
Conductak Sticky Circuitry By Ko Maruyama Conductak chief conductor, Allen Pan, has created a simple solution to introduce circuitry and making to a community of learners who might not be able to use a soldering iron or complex breadboards. The conductak sticky material can be used on multiple materials too. At this year's SIGGRAPH Making area, Allen showed attendees how fun and easy simple circuitry can be. ...Read More »
Making Space at SIGGRAPH 2015 By Ko Maruyama At this year's SIGGRAPH convention in Los Angeles, California, artists from various disciplines meet to talk about graphics, properties of graphics, and technology surrounding the creation of graphics. Jean Kaneko has created a space near the SIGGRAPH art gallery to allow attendees to create physical art that inspires invention. ...Read More »
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