Console? No Way -- Buy a Gaming PC! By Matt Ployhar Matt Ployhar responds to a ZDNet blog by explaining why he would choose a gaming PC over a console. ...Read More »
Thought Leaders: Michael Mateas By Stu Horvath What`s next for digital art and development? We talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about artificial intelligence, art and design -- and their impact on the future of technology. ...Read More »
CES 2012: More Powerful PCs and New Ways to Game By John Gaudiosi This year`s CES saw a plethora of gaming innovations, including more 3D devices and increasingly powerful -- and portable -- PCs. ...Read More »
Piracy, Secondary Sales and Account/Identity Theft By Matt Ployhar Matt Ployhar investigates just how bad digital piracy is and whether DRM is effective at combating it. ...Read More »
Why Consoles as We Know Them Will Die Out By Matt Ployhar Matt Ployhar looks at the grim future of console gaming and examines the sunk-cost fallacy behind its market share. ...Read More »
Blizzard Entertainment Returns to Sanctuary With Diablo III By John Gaudiosi John Gaudiosi talks to the lead designer of Diablo III, Josh Mosqueira, about Blizzard`s highly anticipated hack-and-slash game, the increased difficulty and -- most importantly -- the loot! ...Read More »
The Best of BlizzCon 2011 By John Gaudiosi John Gaudiosi reports from the floor of BlizzCon 2011 in Anaheim, Calif. In the midst of celebrating all things Blizzard Entertainment, he gets the scoop on Diablo III, the forthcoming World of Warcraft expansion Mists ...Read More »
Carbine Studios Introduces a New MMO Experience with WildStar By John Gaudiosi John Gaudiosi gets an early look at WildStar, the forthcoming MMO from NCsoft`s Carbine Studios, which blends science fiction, westerns, fantasy and good old-fashioned adventure. ...Read More »
What Was Hot on the Floor of Unite 11 By Hits Naik Hitendra Naik goes to Unite 11 to find out what`s in store for Unity in 2011. The highlights? Integrated AI, new particle systems and game performance analysis. ...Read More »
Thought Leaders: John Laird By Stu Horvath What`s next for digital art and video game development? Here, we talk to computer science professor and AI researcher John Laird about his vision for the future. ...Read More »
Thought Leaders: Chris Hecker By Stu Horvath What`s next for digital art and development? Here, we talk to independent game developer Chris Hecker to get his vision for the future. ...Read More »
Back to the Front: Call of Duty Modern Warfare 3 By John Gaudiosi Get hands-on with the multiplayer for the latest installment in the biggest franchise in gaming -- Call of Duty Modern Warfare 3 -- at the extravagant Activision XP 2011 event. ...Read More »
PC Gaming in Motion By Hits Naik Hits Naik looks at the future of motion controls for PC gaming. Goodbye, gyroscopes; hello, magnets! ...Read More »
Todd Howard Talks Skyrim By John Gaudiosi Todd Howard, game director for The Elder Scrolls V: Skyrim, talks about the inspiration behind the series, and the work that goes into creating a massive -- yet intricate -- game world. ...Read More »
Thought Leaders: Kyle Orland By Stu Horvath What`s next for digital art and development? Here, we talk to games critic and industry thought leader Kyle Orland to get his vision for the future. ...Read More »
Confettis Advanced Graphics Middleware Packages By Arti Gupta Arti Gupta talks to Wolfgang Engel, CEO of Confetti, about the company`s advanced graphics middleware packages. ...Read More »
Gaming in Transition and Revolution, Part 3 By Matt Ployhar In the third part of this series, Matt Ployhar takes a look at globalization trends in the gaming industry and tries to predict how they will impact the business. ...Read More »
How to Build a Scalable 3D Particle System By Orion R. Granatir Orion Granatir breaks down coding particle systems for multithreaded games. ...Read More »
Gaming in Transition and Revolution, Part 2 By Matt Ployhar In this series, Matt Ployhar takes a look at recent transitions in the gaming industry and tries to predict how current and imminent technologies will revolutionize the business. ...Read More »
The Importance of Being Open: Adam Lake on OpenCL By Arti Gupta Arti Gupta talks to Adam Lake, software architect and rep for the architecture review board of OpenCL, about heterogeneous computing and open coding. ...Read More »
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