Nab NY 2016 PNY Event Wrap Up PNY demonstrated the latest NVIDIA Quadro professional graphics boards, including the new flagship NVIDIA Quadro P6000driving professional VR production workflows at NAB New York 2016. Visitors to the booth also experienced NVIDIA's new mental ray for Maya, now GPU enabled, and discovered why it is the standard for photorealistic rendering across the film, visual effects and animation markets. NVIDIA Quadro graphics solutions are proven to be the perfect solutions for professional 360 VR production, virtual sets, graphics compositing and multi-GPU based color grading in post production, as well as on-air broadcast graphics. ...Read More »
Autodesk University 2016 Thanks to all our AU2016 partners who presented the latest Autodesk and NVIDIA professional design, large scale visualization and VR applications many powered by the NVIDIA Pascal architecture-based NVIDIA Quadro P6000 professional graphic boards. Visitors were impressed with the visual quality and speed which the powerful NVIDIA Quadro P6000 delivered to process complex 3D data across the IGI large scale collaboration 4K Powerwall projection systems and the many professional VR demonstrations. Presentations included Autodesk VRED using the HTC Vive for fully immersive interactive design application uses ...Read More »
PlayStation Makes Virtual Reality Mainstream With Launch Of PlayStation VR Across The U.S. And Canada By PR Newswire
SAN MATEO, Calif., Oct. 13, 2016 /PRNewswire/ -- Sony Interactive Entertainment America (SIEA) today launched PlayStation VR (PS VR), a virtual reality system for the PlayStation 4 (PS4?) system that takes gaming to the next level of immersion and transports players into the virtual worlds of their games. Concurrent with the..... ...Read More »
Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020." ...Read More »
Gamblit Gaming Takes on Virtual Reality with Phosphor Games` The Brookhaven Experiment By PR Newswire
LOS ANGELES, Sept. 20, 2016 /PRNewswire/ --Gamblit Gaming, the leading publisher for real-money and skill-based gaming in mobile and land based casinos, today announced an exclusive partnership with Phosphor Games, to transform one of the most popular and viral VR titles ever made, The Brookhaven Experiment, in..... ...Read More »
Sony Interactive Entertainment Unveils PlayStation 4 Pro, Delivering Enhanced PS4 Experience By PR Newswire
NEW YORK, Sept. 7, 2016 /PRNewswire/ --Sony Interactive Entertainment(SIE) today announced the introduction of PlayStation 4 Pro (PS4 Pro) (CUH-7000 series) computer entertainment system, which delivers enhanced experiences through improved image processing capability and support for 4K quality images*1. PS4 Pro w..... ...Read More »
A Look "Behind-the-Scenes" of Immersive VR By Lou Wallace With 2016 being its breakout year, 360° VR productions are everywhere. And VR headsets - like Samsung GearVR, Google Cardboard, or Oculus Rift - are making it a quality, immersive experience. But what's going on "behind-the-scenes"? ASSIMILATE is at the forefront of supporting VR with its new SCRATCH VR Suite that includes all the post tools - conform, color grading, compositing, and finishing - to work in 360° media, and includes SCRATCH Play for playback and SCRATCH Web cloud-based collaboration and review tools that are automatically formatted for 360° viewing in VR headsets. Getting out in the field with customers, Lucas Wilson and Jeff Edson, CEO at ASSIMILATE talked with us about how they are responding to the VR market with its SCRATCH product line to offer creators the streamlined professional and powerful production and post-production tools that are needed to enhance and finalize the look-and-feel of VR content. ...Read More »
Ride the Pokemon wave and watch your business grow By Paul Fitzgerald for America's Backbone Weekly Learn how to take advantage of the Pok mon craze by downloading the app to grow your business. ...Read More »
Whats The Best Android Phone For Business? By Keith Loria for America's Backbone Weekly Samsung, LG, Motorola and HTC all make great phones for business?which one is best for yours? ...Read More »
Gamification Goes to Work By Paul Fitzgerald for America's Backbone Weekly Let your employees get their ?game on. ...Read More »
Using Virtual Reality to Enhance Your Business By Paul Fitzgerald for America's Backbone Weekly From business to entertainment, VR is now a huge asset for businesses. ...Read More »
ASSIMILATE Announces New SCRATCH VR Suite, the Only End-to-End VR Toolset and Workflow In its continued support of all things VR, ASSIMILATE(r) announced today its new SCRATCH VR Suite, the only professional VR end-to-end workflow with an all-inclusive, real-time toolset for working naturally within a 360 environment -- dailies, conform, color grading, composting, finishing, and mastering in any format, any resolution. It's a complete and powerful virtual reality (VR) toolset that enables the highest level of quality and productivity, and it's affordable for everyone. The first public SCRATCH VR Suite demo will be at NAB 2016, the ASSIMILATE booth N8525 in the VR Pavilion, north hall. ...Read More »
HSL Streams Online Gaming from PAX with ATEM Switchers Electronic entertainment has grown to become one of the largest and fastest growing industries worldwide. The Entertainment Software Association estimates that over 59% of American households play video games actively. With such a large market, game developers are constantly looking for new ways and events to promote and announce their latest titles to the public. The Penny Arcade Expo (PAX) is one such event. Each year, PAX, organized by Reed Exhibitions, draws over 200,000 people to 5 cities around the globe. Excited gamers crowd the show floor looking for their favorite publishers, eager to try the latest, often unreleased, titles. ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
State of Play Games at SIGGRAPH 2015 By Ko Maruyama During the SIGGRAPH convention, State of Play games introduced attendees to creating games with physical environments. By using paper, glue, markers, and other art supplies, anyone could become part of the game making process. Once the stage was set each day, an interactive experience was built in a few minutes. ...Read More »
Conductak Sticky Circuitry By Ko Maruyama Conductak chief conductor, Allen Pan, has created a simple solution to introduce circuitry and making to a community of learners who might not be able to use a soldering iron or complex breadboards. The conductak sticky material can be used on multiple materials too. At this year's SIGGRAPH Making area, Allen showed attendees how fun and easy simple circuitry can be. ...Read More »
Making Space at SIGGRAPH 2015 By Ko Maruyama At this year's SIGGRAPH convention in Los Angeles, California, artists from various disciplines meet to talk about graphics, properties of graphics, and technology surrounding the creation of graphics. Jean Kaneko has created a space near the SIGGRAPH art gallery to allow attendees to create physical art that inspires invention. ...Read More »
Whats The Best Android Phone For Business? By Keith Loria for America's Backbone Weekly Samsung, LG, Motorola and HTC all make great phones for businesswhich one is best for yours? ...Read More »
Content Insider #399 - Everyone Sells By Miles Weston Raise your hand if you've been out in the field with your sales team making sales calls. Wait why should you? Your job is engineering, accounting, product design, service/support, marketing/communications you don't have to do sales too. Sorry but you do. We're all selling something to your boss, to a customer, to someone you work with, to an editor/analyst, to some government official, to your significant other, to your kids (that's a tough one). You're constantly selling because if you aren't you're the sellee. Sure sometimes you have to be the purchasor but even then do it so you sell yourself on buying it or the seller that you're leading the process. ...Read More »
Intelligent Vending Machines Actively Sell & Engage For You By Keith Loria for America's Backbone Weekly They feature touch-screen controls, video, audio, scent, gesture-based interaction, and cashless payment. ...Read More »
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