Content Insider #146 - Games Get Real By Miles Weston The fun and fantasy of the recent E3 conference was breathtaking. But wait a minute isn't it just like WarGames -- a lot of make believe along with some real world reality? So what else is there? Right! The online gaming world is huge and getting even larger. It is stuff you can play on your computer, your TV, your tablet, your smartphone with friends and enemies around the globe. Gaming is good for young/old, male/female, everyone in between. ...Read More »
Content Insider By Miles Weston Wouldn't it be great if you just had a good -- no great -- idea. But there's a lot of drudgery and hard work between the idea phase and the delivery phase. The first phase is the biggest hurdle for most entrepreneurs, most ideas. It's where most stumble, fall, never get back up. There are no guarantees to getting the mother's milk of new enterprises -- funding ...Read More »
Lit Post "Goes the Extra Mile" for Digital Intermediate on Alice in Chain's Latest Music Video Digital Intermediate post house Lit Post recently completed a music video for rock group Alice in Chains as part of the legendary group's recent comeback after more than a decade's absence from the music scene. ...Read More »
TOP 5 TIPS: Getting a Jump on IT Spending for 2010 By Siamak Farah The OS Is Irrelevant! | Ditch the Servers | Give Your Employees a (Virtual) Key to the Office | To Thy Own Client Be True | Automate Your Protection ...Read More »
Rapid iPhone Game Development using GameSalad By Matthew David Did you hear that game development for the iPhone is a big thing? Developing games with native Objective C is not easy. GameSalad, however, is a tool you can use to rapidly and easily create games for the iPhone. In this article I will show you how you can create games for the iPhone without writing a single line of code. ...Read More »
The R&D Tax Credit for Game Developers By Jason Mollner, J.D. and Robert Wonish, J.D. For years, the video game development cycle has become increasingly difficult to sustain. Many software companies have begun to cope with the rising costs of developing games by outsourcing development, and with the current recession, this trend is continuing. In 1981, this country faced a similar economic downturn, and in order to counteract an increasing movement of jobs overseas, Congress enacted a federal tax credit designed to spur domestic investment in research and development. ...Read More »
The Ups and Downs in the Gaming Industry By Wanda Meloni There were definitely some highs and lows over the past year. At M2 Research, we've tried to encapsulate the major themes that emerged as well as outline some key trends we see going into 2010. ...Read More »
Insider -- The Changing Employer/Employee Relationship By Miles Weston You may not have noticed but the employment environment has changed...and it won't change back. Businesses that are leading their market segments today are running faster, leaner, harder, smarter than ever before. The winners have slimmed down to key core individuals and teams. Because of the tools and capabilities the Internet and Web have delivered to them the organization surrounds themselves with experts in key areas -- engineering, design, operations, finance, communications, production processes, service/support, distribution. ...Read More »
FAQ: Adobe Flash Platform Services for Distribution By Kevin Schmitt It's been a while, but Adobe's announcement of Flash Platform Services for Distribution (which we'll shorten to AFPSD for the duration) begs for the not-quite-famous "fake FAQ" treatment, where your humble host asks made-up questions of, well, himself in an attempt to make further sense of the official AFPSD press release. With that as the setup, let's get to those "frequently asked questions." ...Read More »
Autodesk Debuts Autodesk Maya 2010 at SIGGRAPH 2009 At SIGGRAPH 2009, Autodesk, Inc. announced it has unified its Autodesk Maya Complete 2009 software with its Autodesk Maya Unlimited 2009 feature set, to come up with Autodesk Maya 2010. The solution combines matchmoving, compositing and rendering in a single unified workflow. ...Read More »
PNY's Carl Flygare talks graphics cards at SIGGRAPH09 By John Virata Graphics cards play a central role in the creation of animation and special effects that artists see annually at the SIGGRAPH show (in New Orleans this year) and what consumers seem to desire more of in their daily exposure to digital entertainment, be it via the movies, video games, ride simulators, even TV. Over the last several years, artists have been pushing the envelope in what they can create with the tools that are available to them. ...Read More »
E3 gets bonus life By John Haley "E3 is BACK!" Those are the spoken words from several of the people who were also visiting/reporting on the show. For me it was my very first Electronic Entertainment Expo (E3), and boy was it a high powered show! Thousands of people from all over came to check out the hottest new games and gadgets, also to get the first hands on experience while the game is still in the beta stages. ...Read More »
Content Insider #118 - Game Entrapment By Miles Weston With GDC just around the corner the testoserone and sugar/caffine packed drinks will be pumping. But the dollars will be coming from the G-rated stuff that is designed to appeal to moms, parents, kids of all ages. There will be a huge new category. Smartphones now have their own versions of online or downloadable games. Game developers have tapped into a totally new category of gamers who want to waste time and run their phone batteries down. Gaming looks like one of the bright spots in this year's economy but its not without risks/challenges ...Read More »
Introducing the Red Bull Big Tune Webisodic Series and BET TV Special Innovative motion design and production company Monkeyhead is very proud to detail its opening titles and custom graphics package created for the Red Bull Big Tune documentary webisodic series, and for the forthcoming Big Tune Documentary Special set to air in April on BET. ...Read More »
Monkeyhead Delivers Feature, TV Titles for Tanner Hall's "The Massive" from Red Bull Moving Images, Trainjump Entertainment Innovative motion design and production company Monkeyhead is proud to showcase its latest artistic endeavors: the opening titles for Red Bull's "The Massive" feature film starring seven-time X Games gold medalist skier Tanner Hall and his fellow all--stars from the world of extreme skiing, and a second opening title sequence for the forthcoming "Making Of: The Massive" TV series. ...Read More »
Macworld Digital Art Gallery starts now By Ko Maruyama Digital artists of all backgrounds are invited to submit original works of art that have been created or enhanced using Mac hardware or software tools. Submitted works will be considered for the opportunity to be selected as one of 30 final images that will be displayed to thousands of Macworld attendees. ...Read More »
E For All : Awesome Fatal1ty By Ko Maruyama Since E3 went into hiding from public view, E For All started up in an attempt to not only show gamers and game fans what might be in store for them, but also host different competitions for pro and amateur gamers alike. There is no gamer more visible than Johnathan FATAL1TY Wendel. ...Read More »
Flash Games with Design By Ko Maruyama There are plenty of games that you can play through simple browsers. Some of them are created with beautiful illustrations and artistry that takes advantage of the small file sizes for these games. This month, I took a look at the sequel game: Daymare Town 2. The simple puzzles (although sometimes tricky) are packaged with the great looking rough drawings. ...Read More »
Digital Concepts Group CEO DJ Hauck talks Face Pro By David Basulto All the rage at this year's SIGGRAPH was facial imaging. Capture a person's face, put it on a double, movie is done. Just take a look at the motorcycle chase in the new Indiana Jones movie. You didn't think that was actually Harrison Ford did you? ...Read More »
Adobe's Allen Partridge on Director's Past, Present, and Future By Kevin Schmitt Naturally, questions are going to be raised when any software product takes a four-year hiatus, especially when the program in question happens to be a stalwart multimedia veteran like Director, the eleventh version of which was finally released several months back. Enter Adobe's Director Evangelist, Allen Partridge. Allen started out in design, but eventually dove headfirst into Director programming, giving him a unique perspective of the product from several different angles. Allen was kind enough to sit down recently for a candid discussion on where Director has been, is now, and where it may be going. ...Read More »

DMO TEXT LINKS
(Click here to place a textlink on this site)

Vegas Pro 8 + Free Vegas Seminar Series
Master classes for cutting-edge video production
A $100 value free with purchase
CLICK HERE!!!

HOT THREADS on DMN Forums
Content-type: text/html  Rss  Add to Google Reader or
Homepage    Add to My AOL  Add to Excite MIX  Subscribe in
NewsGator Online 
Real-Time - what users are saying - Right Now!
    • Re: Acid Pro 7 loops question • JohnnyRoy
    • Re: Rendering to .avi files • yigalsela
Content Insider #148 - The iGen
NO...Doesn't have a thing to do with "that" smartphone...or "that" store...or "that" tablet. It's the next generation. Kids and we mean little kids. That's what today's products are being designed for/targeted at. You happen to buy one...fine. Watch a little, little kid pick up a smartphone. He/she just uses it. They've come pre-wired and we're still trying to figure out how to IM. It's the IGen. They want it instantly. They want to use it instantly. They expect their photos, their video, their music, their stuff immediately when/where/how they want it. Read More
eBay Essential Training: Proxy Bidding
In this clip, lynda.com host Mark Abdelnour takes a look at proxy bidding. He discusses the strategy and how it works. He also discusses the maximum bid, and when to use Proxy bidding. Read More
Insider #149 - Game Demographics
The blood, gore, adrenalin challenges that were unveiled at E3 and enjoyed at ComicCon are fun to look at, easy to hold but are they really the games people want to plunk down their credit cards to own or rent time with? Seems as though the investors, the players who control the controllers have a different idea of a "good" game than the kids who develop them. While mobs of people play educational, informational, stimulating games our kid huddles in his room and mumbles "The Few, The Proud, The Gamers." Read More
Social Media #3
Part of a series of articles to plainly explain what organizations need to consider and carry out in today's social media. Read More
@ Copyright, 2010 Digital Media Online, All Rights Reserved