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Using Maps In 3DS Max 9Part 5 in our series of video excerpts from the 3DS Max 9 Essential Training Course
Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3DS Max 9 for stunning effects.
He starts with the application's basics, then goes on to discuss many of the key features of 3DS Max 9, as well as important principles of animation. In this series he will teach you about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more.
In part 5 Chad introduces you to surface maps in 3DS Max. From surface maps to bump maps to image maps to procedural maps, 3DS Max supports them all. You learn how to use and apply basic maps with the mapping option within the Materials Editor. You also see a demonstration of mapping an image to an object.
Using Maps In 3DS Max 9
Using Maps In 3DS Max 9
Using Bump Maps In 3DS Max 9
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Chad Perkins is an Adobe Certified Instructor and Certified Expert in Photoshop, After Effects, Premiere, Illustrator, InDesign, and Acrobat. He was also one of the first in the world to become certified in Encore DVD. He is an Adobe Certified Video Specialist and Certified Print Specialist, and is CompTIA CTT+ certified. He's also done prepress work with The Wall Street Journal and produced art for Warner Bros., Paramount, and more.
Chad owns Aveconta, an architectural rendering studio that creates photorealistic renders from AutoCAD drawings. He's also developing an effects studio called Wedgekase Animation.
Chad puts out a video podcast with his brother, Todd, called All Things Adobe. Check out www.chadandtoddcast.com for details. The Perkins brothers also play together in the punk band Wedgekase. For questions about Chad's training titles, email him at email@example.com.
Related Keywords:3DS Max 9, bitmaps, surface mapping, normal polygons, materials editor, textures, 3D surfaces, logo creation, 3d modelling, importing illustrator files, extruding objects