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Business Issues:
Content Insider #399 - Everyone Sells
Content Insider #399 - Everyone Sells
Raise your hand if you've been out in the field with your sales team making sales calls. Wait why should you? Your job is engineering, accounting, product design, service/support, marketing/communications you don't have to do sales too. Sorry but you do. We're all selling something to your boss, to a customer, to someone you work with, to an editor/analyst, to some government official, to your significant other, to your kids (that's a tough one). You're constantly selling because if you aren't you're the sellee. Sure sometimes you have to be the purchasor but even then do it so you sell yourself on buying it or the seller that you're leading the process. Read More
Business Issues:
Content Insider #381 - Worlds Apart
Content Insider #381 - Worlds Apart
Whether you walk through Skywalker Ranch, Pixar's facilities or backlots, studios, lofts, backrooms, bedrooms around the globe you'll find filmmakers wanting more - more budget, more freedom, more time, more experience/expertise, more of whatever the other guy/gal has and always more storage. It's the same the world over creative people simply want more and increasingly they're worrying about keeping their content for others to enjoy again and again. It's a challenge with content that starts and stays digital and increasingly it's becoming a concern...a big concern. Read More
New Release:
Next Limit
Next Limit
Earlier this fall, Next Limit introduced an update to RealFlow 2014, and introduced some new pricing for node locked or floating licenses. The RenderKit is free and will help you with your RealFlow work pipeline. The main thing to consider is that this isn't a connectivity plugin, RealFlow RenderKit works within your 3D app as a tool with four separate sub-categories (see below). It isn't standalone, nor is it RealFlow. Read More
Feature:
Does My Business Need an App?
Does My Business Need an App?
Apps aren't useful for everyone, but if your business is going to have one, you need to do it right. Read More
Video:
'Destiny' Rakes In $325 Million, But Reviews Paint Game As Mediocre
 'Destiny' Rakes In $325 Million, But Reviews Paint Game As Mediocre
Destiny, the epic space opera that is part first-person shooter, part massive online game, sold through $325 million worth of games in the five days since it was released, publisher Activision said Wednesday. That number, which represents the number of copies already in consumers hands, is the biggest ever for the launch of a new gaming intellectual property. But it's also surprisingly high considering the game is receiving mediocre reviews from critics across the board. Read More

iPi Soft now in Hollywood
Recognizing the growing need for todays professional actors, directors and producers to learn the unique challenges behind working with motion captuRead More
 
Ford on Turbosquid
This is pretty big. Ford Motors joining Digital Brands Management on Turbosquid.com Maybe not for everyone, but for people making commercial work thaRead More
 
Jesse Averna joins DMALA
We're super excited to have Jesse Averna as one of our guests for our meet-and-greet panel at DMALA this month. Join us June 16 as we ponder whRead More
 
Managing your Virtual Team
Andy Marken of Marken Communications just sent me this insightful piece on working with teams.  Whether you're working with teams across the globeRead More
 
Filmmakers` Contest: OWC Video commercial
TIME TO FLEX YOUR CREATIVITY, and potentially win some useful gear in the process Sometimes companies run contests with limited prizes in an attempRead More
 

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Intelligent Vending Machines Actively Sell & Engage For You Intelligent Vending Machines Actively Sell & Engage For You
Project Profile:
Grading Martian Landscapes with DaVinci Resolve Grading Martian Landscapes with DaVinci Resolve - Prologue's Simon Clowes Grades Opening Cinematics for Bungie's "Destiny"
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Motion Capture x 3 Motion Capture x 3 - iPi Soft Motion Capture version 3 captures 3 people at once
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