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Global Mobile Gaming Market 2014

  (June 17, 2014)



LONDON, June 17, 2014 /PRNewswire/ -- Reportbuyer.com has added a new market research report:

Global Mobile Gaming Market 2014

http://www.reportbuyer.com/leisure_media/computer_games/global_mobile_gaming_market_2014.html

1.) Mobile gaming increases worldwide

A new publication by Hamburg-based secondary research organization yStats.com, "Global Mobile Gaming Market 2014", reports that gamers are moving away from consoles and pre-installed PC games toward games on mobile devices such as smartphones and tablets. Mobile games are the fastest growing segment of the video game market as game-playing on mobile devices has become a major activity of Internet users worldwide, slightly ahead of online gaming on PC. Game-playing on mobile device is forecasted to outpace the total online gaming market in terms of growth, increasing by around 20% annually.


Practices and trends in mobile gaming vary by world region.
In the advanced online gaming market of the USA, mobile gaming was spreading in 2013 in terms of popularity, and this trend is expected to persist. Mobile games remained the largest segment in terms of revenue, accounting for around a quarter of the total market.

In Latin America last year, Brazil was by far the largest online gaming market and is forecasted to grow with annual rates of over 20% in the next few years as growth of the Internet and smartphone audience boost the mobile games market. Over half of Internet users in Brazil now play online games, with the largest segment of gamers using mobile devices. In Mexico also most video game aficionados play through a mobile device.

In Europe the trend to mobile is apparent also. In the UK, nearly 20% of the population use the Internet to play video games and the game market there has further growth potential because of the mobile trend. Tablets were the first choice of over a third of mobile device owners to play games in 2013 in the UK, while half of all tablet owners played games. In Germany, consoles and PC are still popular for gaming, but mobile platforms are gaining importance in number of users and time of play, as well as increasing revenues, as mobile devices are making the largest contribution to sales growth. In France, Belgium, Italy Poland and Spain the console and PC were still used by more than half of gamers in 2013, but the mobile gaming is expected to take the lead in the next couple of years.

In Russia, the online gaming market is booming, with further growth expected from the mobile platforms. The number of mobile gamers in Russia is forecasted to increase annually to reach over 60 million in 2016.

The Asian region has the highest number of game players on the globe. In Japan, mobile gaming revenues on smartphones grew five-fold in the last two years, reaching a small one-digit sum in EUR billions. In China, regulation plays an important role in the fast growing gaming industry, which favors local game publishers. Several hundreds of million people play mobile games, with the number growing every year. The share of mobile games on total online gaming revenues is expected to increase significantly in the next four years. In South Korea, mobile gaming is a pronounced trend, led by a messaging app which transformed into a popular gaming platform. Mobile is forecasted to be the fastest growing segment in the gaming industry in India also through the next few years, with revenues approaching that of console.

In the Middle East and Africa, the trend to mobile speeds also. For example, over 10% of mobile users in the UAE download games on mobile. In South Africa mobile gaming outperforms PC online gaming by far, with the revenues differing by several times. In other African countries, such as Ghana, Nigeria, Kenya and Senegal, mobile gaming is also gaining popularity, with an increasing share of Internet users engaging in this activity on their mobile devices.



2.) About our Reports

- Market reports by yStats.com inform top managers about recent market trends and assist with strategic company decisions
- yStats.com provides secondary market research: By using various sources of information we ensure maximum objectivity for all obtained data. As a result companies get a precise and unbiased impression of the market situation.
- The analyses, statistical reports and forecasts are only based on reliable sources including national and international statistical offices, industry and trade associations, business reports, business and Company databases, journals, company registries and news portals.
- Our international employees research and filter all sources and translate relevant information into English. This ensures that the content of the original studies is correctly interpreted.
- yStats.com delivers all research results as PowerPoint files. All data can therefore be used directly for board presentations or be individually adapted.
- If required, yStats.com provides in-depth analysis for all research projects. Simply send us a request.
1.Management Summary

2.Global
Mobile Gaming Trends, 2014
Breakdown of the Global Gaming Revenues, by Segment, in % and in USD billion, 2013e
Mobile Gaming Revenues, in USD billion and in % Year-on-Year Change, 2012-2015f
Share of Mobile Gaming on Total Video Gaming Revenues, in %, 2012 - 2015f
Mobile Gaming Revenues, 2013e & 2018f
Share of Mobile Gaming on Total Gaming Market, 2013e & 2016f
Mobile Gaming Revenues, in USD billion, by Smartphones, Tablets and Total, 2012, 2013e, 2016f
Mobile Gaming Revenues, in USD billion, Year-on-Year Growth, in %, Total Number of Mobile Gaming Users, in millions, Number of Mobile
Gaming Users who Pay, in millions and Average Monthly Spending per Player, in USD, by Region, 2013e
Gaming Activities, Incl. Online and Mobile, in % of Internet Users, Q2 2011 & Q3 2013
Leading Mobile Gaming Companies with Revenues over USD 100 million, 2013


3. North America

3.1 USA (Top Country)
Breakdown of Spending on Digital Content for Video Games, in % and in USD billion, 2012
Breakdown of the Digital Gaming Market, Incl. Mobile, in % and in USD billion, 2013
Share of Digital Game Content on Total Game Spending, in %, 2010 & 2012
Mobile Gaming Revenues, in USD million and in % Year-on-Year Change, 2012 - 2017f
Mobile Gaming Revenues, in USD million, by Download, In-Game and Ad-Supported, 2012 - 2017f
Number of Gamers, by Mobile, Online Casual and Social Gamers, 2010 - 2014f
Number of Online and Mobile Gamers, by Groups, 2013 & 2017
Number of Mobile Phone Game Users, in millions, in % of Mobile Phone Users and in % of Population, 2012 - 2017f
Average Monthly Revenue per Player, by Game Type, Incl. Mobile Game App, 2012
Breakdown of Mobile Games Played Most Often, by Type, in %, 2013
Top 15 Games on iOS, Ranked by Estimated Daily Revenue, 2013

3.2. Canada
Devices Most Frequently Used for Playing Games, in % of Gamers, 2013
Breakdown of Revenues of Canadian Video Gaming Companies, by Game Type, Incl. Mobile, 2012

4. Latin America

4.1. Brazil (Top Country)
Breakdown of Online Gaming Revenue, by Segment, Incl. Mobile, in %, 2013
Number of Monthly Average Users of Mobile and Social Games, in millions, and Revenue, in USD million, 2013e
Types Access Used for Mobile Games, by Apps, Mobile Browsers and Both, in % of Smartphone Owners, September 2013

4.2. Mexico
Video Gaming Revenue, in MXN billion, 2011 & 2012 and Devices Used for Gaming, in % of Gamers, 2013

5. Europe

5.1. Europe (Regional)
Share of Players Who Pay for Mobile Games, 2012

5.2. UK (Top Country)
Mobile Gaming Revenues, in GBP million, 2011 & 2012
Mobile Game Spending, in GBP million, 2010 & 2013f
Share of Tablet Owners Who Play Games on Tablet, in %, 2013 and Mobile Devices Used the Most for Playing Games, in % of Users, 2013
Breakdown of Total and Daily Mobile Gamers, by Gender and Age, in %, April 2013
Breakdown of Users Who Purchased Mobile Games and Who Download Mobile Games for Free, by Platform, in %, April 2013
Breakdown of In-Game Purchases for Mobile Games, by Type, April 2013

5.3. Germany (Top Country)
Number of Mobile Games Sold, in million, Sales, in EUR million, and Average Game Price, in EUR, by Games for Mobile Phones and Smartphones, Games for Mobile Consoles and Total, H1 2012 & H1 2013
Number of Online Gamers, by Game Type, Incl. Game Apps, in millions, 2013
Devices Used for Playing Games, in % of Gamers, 2013
Devices Used Most Frequently for Playing Games, by Used Daily and At Least Once a Week, in % of Gamers, March 2013

5.4. France (Top Country)
Breakdown of Frequency of Usage of Devices for Gaming, by Device, in % of Gamers, 2013

5.5. Russia (Top Country)
Gaming Revenues, by Segment , Incl. Mobile, and Total, in USD million, 2010 - 2012
Share of Online on Total Gaming Market, in %, 2010 - 2012 and Breakdown of Online Gaming Market, by Segment, Incl. Mobile, in % of Total Gaming Market, 2010 - 2012
Number of Mobile Gamers, in million, 2012 & 2016f

5.6. Belgium
Number of Gamers, by Platform, in millions, Incl. Smartphone and Tablet, 2013 and Share of Gamers Who Pay for Games, in %, 2013

5.7. Italy
Number of Gamers, by Platform, in millions, Incl. Smartphone and Tablet, 2013 and Share of Gamers Who Pay for Games, in %, 2013

5.8. Netherlands
Breakdown of Video Gaming On Different Platforms, by Frequency, in % of Gamers, 2013
Share of Device Owners Who Purchased Games and Virtual Goods for Games, by Tablet and Smartphone, in %, July 2013

5.9. Spain
Number of Gamers, by Platform, Incl. Smartphone and Tablet, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013

6. Asia-Pacific

6.1. Japan (Top Country)
Breakdown of Total Gaming Revenues, by Segment, Incl. Online Games for PCs and Smartphones, in % and in JPY billion, 2012
Mobile Gaming Revenues, in JPY billion, 2011 & 2012

6.2. China (Top Country)
Breakdown of Online Gaming Revenues, by Segment, Incl. Mobile, in %, 2013e & 2017f
Mobile Gaming Revenues, in CNY million, 2012 & 2013e
Number of Mobile Gamers, in millions and in % of Mobile Internet Users, 2012 & 2013
Gaming Platforms Played on Weekly, in % of Gamers, 2013

6.3. South Korea (Top Country)
Gaming Revenues, by Segment, Incl. Mobile Games, in KRW billion and in % Y-o-Y Change, 2011 - 2015f
Share of Mobile Gamers on Mobile Phone Users, in %, 2012

6.4. Australia
Devices Used for Playing Games, Incl. Mobile, in % of Households in Which Individuals Play Games, 2013

6.5. India
Gaming Revenues, by Sector, Incl. Mobile, in INR billion and in % Year-on-Year Change, 2012 - 2017f

6.6. Taiwan
Number of Gamers, by Platform, Incl. Smartphone and Tablet, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013

7. Middle East & Africa

7.1. South Africa (Top Country)
Mobile Gaming Revenues, in ZAR million, 2012, 2013e & 2017f

7.2. Ethiopia
Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012

7.3. Ghana
Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. Gaming", in % of Urban Internet Users, 2012

7.4. Nigeria
Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012

7.5. Senegal
Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. "Gaming", in % of Urban Internet Users, 2012

7.6. UAE
Share of Mobile Users Who Download Games on Mobile, by Frequency, in %, 2010 & 2012


Read the full report:
Global Mobile Gaming Market 2014

http://www.reportbuyer.com/leisure_media/computer_games/global_mobile_gaming_market_2014.html

For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: query@reportbuyer.com
Tel: +44 208 816 85 48
Website: www.reportbuyer.com

SOURCE ReportBuyer

Copyright 2014 PR Newswire. All Rights Reserved


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