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Global MMO Game Market 2014-2018

  (August 13, 2014)

LONDON, Aug. 13, 2014 /PRNewswire/ -- has added a new market research report:

Global MMO Game Market 2014-2018

About MMO Games

MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can access after purchasing or installing the game software. MMOs usually have at least one persistent world that continues to exist even after users have exited the world and changes made to the world state by its users remain intact. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

TechNavio's analysts forecast the Global MMO Game market will grow at a CAGR of 11.06 percent over the period 2013-2018.

Covered in this Report

MMO games can be classified into 15 types based on the type of game play into MMORPG, MMOBA, MMORTS, MMOFPS, MMOSG (Sports), MMOR, MMORG/MMODG, MMOMG, MMOSG (Social), MMOBBG/MMOBBRPG, MMOPG, MMOCCG, MMOARG, MMOTBSG, MMOSG (Stimulation), and MMORPG

TechNavio's report, the Global MMO Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, the EMEA and APAC regions, and Latin America; it also covers the Global MMO Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

North America



Latin America

Key Vendors

Activision Blizzard Inc.

Electronic Arts Inc.

Giant Interactive Group Inc.


Nexon Co. Ltd.

Other Prominent Vendors

Actuate Corp. (A Birt Company)

Aeria Games and Entertainment Inc.

Ankama Games

CCP hf Ltd.

CipSoft GmbH

Cryptic Studios Inc.

eGames Inc.


Jagex Games Studio


NetEase Inc.


Perfect World Co. Ltd.

Shanda Interactive Entertainment Ltd.

Softnyx Ltd.

Sony Online Entertainment LLC

Square Enix Holdings Co. Ltd.

Tencent Holdings Ltd.

Turbine Inc.

Key Market Driver

Rapidly Changing Demographics of Gamers.

For a full, detailed list, view our report.

Key Market Challenge

Emergence of Smartphones and Tablets.

For a full, detailed list, view our report.

Key Market Trend

Increasing Development of Hardware Platforms.

For a full, detailed list, view our report.

Key Questions Answered in this Report

What will the market size be in 2018 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

01. Executive Summary02. List of Abbreviations03. Scope of the Report03.1 Market Overview03.2 Product Offerings04. Market Research Methodology04.1 Market Research Process04.2 Research Methodology05. Introduction06. Market Landscape06.1 Market Overview06.2 Global Gaming Market (2013)06.3 Market Size and Forecast06.4 Five Forces Analysis07. Market Segmentation by Revenue Model07.1 Global MMO Game Market by Revenue Model (2013)07.2 Payment Method Used by the Gamers08. Types of MMO Game Genres09. Geographical Segmentation09.1 Global MMO Game Market by Geographical Segmentation 201310. Key Leading Country10.1 US11. Buying Criteria12. Market Growth Drivers13. Drivers and their Impact14. Market Challenges15. Impact of Drivers and Challenges16. Market Trends17. Trends and their Impact18. Vendor Landscape18.1 Competitive Scenario18.2 Other Prominent Vendors19. Key Vendor Analysis19.1 Activision Blizzard Inc.19.1.1 Business Overview19.1.2 Business Segmentation19.1.3 Key Information19.1.4 SWOT Analysis19.2 Electronic Arts Inc.19.2.1 Business Overview19.2.2 Business Segmentation19.2.3 Key Information19.2.4 SWOT Analysis19.3 Giant Interactive Group Inc.19.3.1 Business Overview19.3.2 Business Segmentation19.3.3 Key Information19.3.4 SWOT Analysis19.4 NCSOFT Corp.19.4.1 Business Overview19.4.2 Key Information19.4.3 SWOT Analysis19.5 Nexon Co. Ltd.19.5.1 Business Overview19.5.2 Business Segmentation19.5.3 Key Information19.5.4 SWOT Analysis20. Other Reports in this Series

List of Exhibits

Exhibit 1: Market Research MethodologyExhibit 2: Types of MMO GamesExhibit 3: Global Gaming Market Segmentation by Type (2013)Exhibit 4: Global Gaming Market Vs. Global MMO Game Market (2013)Exhibit 5: Global MMO Game Market 2013-2018 (US$ billion)Exhibit 6: Global MMO Game Market Revenue Contribution by Different Revenue ModelExhibit 7: Global MMO Game Market Payment Method for Paid GamesExhibit 8: Global MMO Game Market Payment Method For Free-to-play GamesExhibit 9: Top Five MMO Game Genres in the Global MMO Game MarketExhibit 10: Global MMO Game Market by Geographical Segmentation 2013Exhibit 11: Global MMO Gamers (million units)Exhibit 12: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013Exhibit 13: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013Exhibit 14: Giant Interactive Group Inc. Revenue SourceExhibit 15: Nexon Co. Ltd. Business Segmentation 2013Exhibit 16: Geographic Segmentation

Read the full report:
Global MMO Game Market 2014-2018

For more information:
Sarah Smith
Research Advisor at
Tel: +44 208 816 85 48


SOURCE ReportBuyer

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Related Keywords:Gaming, Internet, online game, Video Game (game machine), Gamers, Digital Media Software, Computers/Home Office, Communications, Gaming, Digital Toys, Web, Tablets, Smart Phone, tablet, Games, Tablet, Research, Video, Video, Inc., Sony, Internet Technology, Game Technology, Business, Entertainment,


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