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DeNA Reports First Quarter Fiscal Year 2014 Financial Results

(August 05, 2014)

TOKYO, Aug. 6, 2014 (GLOBE NEWSWIRE) -- DeNA Co., Ltd. (Tokyo:2432), a global leader in mobile Internet services, today announced its financial results for the quarter ended June 30, 2014. DeNA reported quarterly revenue of 35.8 billion yen (349 million* USD), 31 percent lower than the same quarter last year, and operating profit of 7.0 billion yen (68 million* USD), 59 percent lower than the same quarter of the previous year.



"We have an exciting variety of mobile games in our pipeline, including a number of titles in new genres and ones based on blockbuster intellectual properties," said Isao Moriyasu, President and CEO of DeNA. "Building on DeNA's tradition of venturing into different businesses, we've also started pursuing opportunities in promising areas for mid- to long-term growth, such as our recently announced genetic testing service Mycode. With our expertise we also plan to bring digital innovation to primarily offline industries, build online platforms that generate compelling entertainment content, and develop the next standard of communication."



Financial Summary






















































 

 

 

 

 

(Billion yen)



Item

Q1

FY2014

Q1

FY2013

YoY

Change

Q4

FY2013

QoQ

Change

Revenue

35.8

52.2

-31%

39.8

-10%

Operating profit

7.0

17.0

-59%

9.7

-28%

Profit before tax

6.7

17.6

-62%

9.5

-29%

Profit for the period attributable to owners of the parent

3.8

9.6

-61%

5.5

-31%


First Quarter FY2014 Business Highlights



  • Coin consumption for DeNA's Japan game business was 37.6 billion yen (367 million* USD), 14 percent lower than the previous quarter


  • Browser games in Japan performed better than expected due to effective live operations of first- and second-party titles as well as new key third-party titles


  • Total coin consumption for DeNA's international business exceeded 40 million USD


  • Positive signs of success also seen in genres other than trading card games in the West; recent popular title exceeded one million daily active users in the first quarter


  • Began launching mobile games based on successful intellectual properties


  • Announced Mycode genetic testing service, DeNA's first healthcare initiative



Second Quarter FY2014 Guidance





  • Revenues are projected to be 35.6 billion yen (347 million* USD)


  • Operating profit is projected to be 5.7 billion yen (56 million* USD)


  • Profit for the period attributable to owners of the parent is projected to be 2.8 billion yen (27 million* USD)



First Half FY2014 Guidance 




































 

 

 

(Billion yen)

Item

1H FY2014

(Forecast)

1H FY2013

(Actual)

YoY

Change

Revenue

71.4

99.8

-28%

Operating profit

12.7

32.1

-60%

Profit for the period attributable to owners of the parent

6.6

18.5

-64%


Related Materials



Earnings presentation slides and consolidated financial statements are available at: dena.com/intl/investors                                                     



* Dollar values reported were translated at 102.57 Japanese yen per U.S. dollar, which was the Telegraphic Transfer Middle Rate (TTM) per the Bank of Tokyo-Mitsubishi UFJ as of August 4, 2014.



About DeNA



DeNA (pronounced "D-N-A") is a global leader of developing and operating mobile services including free-to-play games, e-commerce and other online offerings. Founded in 1999, DeNA is headquartered in Tokyo with offices and game development studios across the globe. DeNA Co., Ltd. is listed on the Tokyo Stock Exchange (2432). For more information, visit: dena.com



The information and data contained within this press release have been determined based on information available as of August 6, 2014. DeNA disclaims any obligation to update or revise such information and data, whether as a result of new information, future events or otherwise. In addition, any forward-looking statements contained in this press release are based on our opinions and information available as of August 6, 2014, and involve uncertainty. Please be aware that the actual performance data and similar information are subject to influence from diverse factors, and may differ from the forecasts presented herein.


CONTACT: Investor Contact
Deepika Mathur (US)
ir-contacts@dena.com

Media Contacts
Lisa Revelli (US)
press@dena.com

Tomoyuki Akiyama (Japan)
press@dena.com

Page: 1


Related Keywords: INTERNET, GAMING, EARNINGSPro AV, Game Development, Presentors, Internet/Web, Business, Internet, USA, Japan, Internet Technology, Game Technology, Business, Entertainment, Internet, Other,


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