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Autodesk Maya 2009 New Features: Using nParticles

By George Maestri

In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools.

George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system.

In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds.


Using nParticles

Using nParticles. Double click to play

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George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Related Keywords:Autodesk Maya 2009 training, 3D modeling, rendering, animation, animation layering, particle system, skin motion,


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